The player experience goals for my game are:
- Players will have to work as team in order to complete tasks, overcome obstacles and finish the game
- Players will have the freedom to set their own goals and tasks, and pursue these goals in any order and at any pace they choose.
- Players will become emotionally attached to their characters.
- Players will go through a range of emotions throughout the course of the game.
By setting these goals I will be able to add more detail to them and eventually create game mechanics that will fulfill them within the game. I will then run these ideas past other gamers and my tutors to see if these goals would entice them to play my game. With this feedback, I will then be able to update the mechanics until I'm completely happy with them.
When creating my game mechanics from my player experience goals I need to be innovative. Personally I would like to create emotionally rich gameplay and characters that the audience has a deeper empathy for through the use of strong story and gameplay.
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